Hoi4 submarine spam. America Meridionalis: Central & South America Expanded is a mod that seeks to rework every nation in Central and South America plus the Caribbean's. Hoi4 submarine spam

 
America Meridionalis: Central & South America Expanded is a mod that seeks to rework every nation in Central and South America plus the Caribbean'sHoi4 submarine spam  Subs are the best scouts, best convoy raiders, and best minelayers

Delta974 • 4 yr. - Each naval region has a certain amount of superiority depending on the strength of each fleet. Looks like. This is from Kaiserreich mod (Before No step back). HoI4 navies were always bad. Light Cruisers can get a very high operational range and destroy many convoys very quickly. allan11011 • General of the Army • 1 yr. txt event 27) (uh if youre looking for specific. This still sucks so hard compared to submarines. 10. Contrarily if you want to spam DDs against subs research right away sonar or depth charge and start produce. There is no point in adding more than three main batteries. com] with the 'hourly change' value and the 'Base detection. Build Sub 3/4s with snorkels. 11 11 comments Best SuddenStorm8 • Fleet Admiral • 4 yr. 7K. It works against countries that. Fallback lines are there to make the A. Build 2)’s Cruisers but also spam Destroyers with full torpedoes on them. (can construct avg 8-12/year) CL Light Cruiser – Most versatile, Moderate to expensive cost, reliable and durable Moderate to Fast speeds. Or there is a meta going around where people spam cheap destroyers with a large amount of torpedo's on it. Thank you. In the last 5 games I played, Germany declared war on the USSR without fighting anyone and Poland joined Axis, the UK declared war on the USSR and. ; About Hearts of Iron 4 Wiki; Mobile viewThis isnt the subs. 3. Look at the spanish civil war and the indian liberation army. You should aim for a total of at least 4-5 destroyers per cruiser. Current issue is that the subs are literally too fast for the destroyers to fight so they do. New comments cannot be posted and votes. I can't remember if the Raj starts democratic or not, so you may also be able to have a Democratic coup to create India. Long range submarine patrols, and similar mine laying operations are my first two choices. Rush the focuses: Revive the national bloc-laissez faire-economic devolution-protect rights of man-blum violet proposal-expand citizenship-encourage immigration-utilize the leagues-counsil of remboillet-revise the constitution and continue from there to the napoleon focuses. A place to share content, ask questions and/or talk about the grand strategy game…I would nominate the Netherlands (who starts with a respectable navy albeit far from that of a major) and Portugal, for the second if you go royalist and recover Brasil you have the base to build a navy. The desktop kind. That said this is basically meta (against AI). CA is a screen hunter to counter DD or CL spam and can't reasonably combat capital ships. 6K subscribers. If a ship's anti air attack is below 5, the weight is increased by 5 * (5 - <AA>). 849 votes, 36 comments. Ask if it doesn't work, hope this helps :)Hearts of Iron. 05 * ship manpower. E. If you want to play naval 4 Carriers and a bunch of Dads should do the trick. There are some big weaknesses in the supply system of both hoi4 and hoi3, but in a different way. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). Putting naval bombers and fighters along with radars on land will find the enemy navy extremely fast and put a lot of damage on them. Go to hoi4 r/hoi4 • by. Speed is king, always retreat at any sign of trouble and stay out of air range. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. ago. Sub 3 cannot be hit by AI, AI won't retreat because they're at a material advantage. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. "Forget all your naval options and spam submarines" - Sun Tzu. Research torpedoes and radars. ago. Then the torp destroyers kill enemy caps. variants) that can be produced by dockyards. The only case for it is to up the task force's average submarine spotting stats if other ships in the task force have depth charges, but you should have special ASW designs and strike forces anyways. Its a pretty good expansion of the base game. It helps at every strategic level in a big way, and the difference in cost between a light tank division with leg infantry and a light tank division with motorized is tiny. Specialized destroyers and naval bombers should do the trick. In order to load certain graphic mods they need to be loaded before the main mod, otherwise they won't work. Due to submarines being nerfed in 1. Battleship Designs. Here is some history of my play-through: I joined the axis as fascist Australia and helped them to defeat both the allies and the comitern. That Screen is bugged. America Meridionalis: Central & South America Expanded is a mod that seeks to rework every nation in Central and South America plus the Caribbean's. I don't, but inside the mods folder there will be a folder called 'common' and inside that folder is another folder called 'technologies' and inside that will be several text files named after each researchable tech tree, they contain a list of all the item ids unlocked by researching that tree. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. ago. I mean, considering the prodigious (ehem, Soviet starvation, ehem) industrial development seen in such times, it could actually fit the history, especially with the way some cities in that time turned from towns to mere towns to metropoli (I do not know if. There are too few motorized, you should always aim to always have 30-40 org on your tank templates. Then: Check what province requires units and put ONLY the elite divisions there. In reality it is an order of magnitude cheaper to move freight by sea and river than by rail. Franco-British union ftw! I should play a game as france hold out as long as I can. But If You cant find an Command for this in the Wiki i cant help You ( sry for that Bad english)submarine: ×10 capital ship: ×50 carrier: ×200 The weight of damaged ships gets increased by up to +500% as they approach 0% HP. For this reason, 1936 ship designs are shown for most ships. Other naval ship terms: CA: heavy cruiser BC: battlecruiser BB: battleship CV: aircraft carrier SS: submarine Light cruisers are generally referred to cruisers with guns no larger than 6” caliber. Naval supremacy of ship = 100. 2- start preparing (or just pump divs out) to make a lot of divisions to rush anschluss. Navies in HOI4 had a pretty strict setup - for every capital ship, you need four screen ships. See more. However, the longer your divisions are moving or in action, the planning bonus dwindles. jontelover123 • 5 yr. paradoxwikis. But that would take a lot of modding work to make happen. But this is a paradox-wide quality problem right now, probably an issue of budget or management or something, so it's hard for me to lay blame on the HoI4 team. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox. Am I producing equipment the wrong way? Not sure if any of this will make sense but here we go. The Ai cannot handle it. e. Submarines OP. I also agree with the advice of researching 1944 tech for Engines IV, but continue to use the 1940 frame. Jul 3, 2016 323 465. britian. You shouldn't need to spend more than $150 on a graphics card to able to max out the graphics for HOI4. submarines can only really kill capital ships well but thats if theres a good amount of submarines and only a few capitalships (No screens or else subs will get massacred, even in a doomstack) but going down the submarine doctrine tree can make the subs really good at massacring convoys. ago. the game is made in sweden yet theres no swedish lamguage paradox = lazy. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by… It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. Latest HOI4 province summary. Afterwards I left their faction and declared war on. 9. If they hit 0 manpower before you you win. Rush 1940 sub and snorkel. 1. Idk if it's because of enemy intel or his divisions on the front. 1. destroy_ships = { type = ship_hull_heavy count = 2 } this might be what youre looking for? (wtt. Yes but for other countries that aren’t japan. 0 + 0. • 17 days ago. You can also do a double motorized for even more supply but you’ll eat your trucks doing it. I would say go with CAs if you're making capital ships at all, you'll have trouble researching all the techs and importing all the steel you need to produce fleet carriers or heavy ships, but you can economize on naval research by building CAs and CLs that rely on the same techs. iirc in that case you have to delete a file called mod_registry. not if you have to fight a large naval group. Before I answer and sound stupid, why do you want to change the mod load order? They usually all mount just fine (?) 1. ago. Join my discord:. Content is available under Attribution-ShareAlike 3. I recently watched Hammotimes beginner series and in his Navy video he mentions a "sub spam" method in which you produce a load of T1 subs and leave them on convoy raiding with auto repair etc. Click a ship and then right click the naval version of the army tab in the row where you want it (which admiral you want it to go to). Sink the Italian Fleet. These divisions were unable to fight 2 Australian infantry divisions while being entrenched. The Nova Politicus SMP is a realistic geopolitical/world building SMP where players are situated across the earth and make their own realistic countries. I've never experience it while gaming but I have while watching YouTube in full screen mode. It's the meta for a reason. Where RRn indicates your "normal" (pre-tech) bonus to research rate, RRi indicates your "improved" (post-tech) bonus, T indicates the base time to research the tech, and D. After the 5th their org should be down enough to run over. Heavy cruisers also have the speed which heavier ships lack, making them far better and finding and killing enemy ships. Is there something I m doing wrong because I thought I should be able to increase UI scale beyond default 1X ? This thread is archived. When the units are in transit, you can cancel the attack using 'H', they. Build 2)’s Cruisers but also spam Destroyers with full torpedoes on them. Submarines. ago. Bait them into encirclement or just out murder them. fug. Yeah, best way as France to get to the British mainland is to land LOTS of paratroopers as soon as you can and get to a port quickly. The USN has a large submarine component that includes many 1940 submarines with the raiding designer and trade interdiction techs. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. . I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers and cruisers with max Sub Detection. . Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. I've always annihilated and been annihilated if subs/destroyers run into a large naval group. They still don't add much toward Naval Invasions. I have been playing this way more and more as it is easier and far less manpower lost. Late game post 1950 tanks used to be a bit broken before NSB, not sure if that's changed, since I haven't played the mod since then. To make matters worse, the "Support Attack" mechanic is old in the HoI series (since HoI2 at least, never played HoI1), but its so counterintuitive in HoI4 that for my first 1000 hours in the game I was mumbling about how the support attack mechanic from previous games was great and I couldn't understand why they had. 0 + 0. Will 10-0s push well enough? I noticed it’s very difficult for me to get and keep a solid foothold in China and keep pushing. Heavy Battery II. 12. subscribers . I don't get supremacy and neither win naval battles to weaken the enemy. 0 unless otherwise noted. any tactic will defeat AI. Possibly the easiest meta in the game, and the one that most people go for is the submarine spam. Dont even think of putting 2 torps, 4 CA guns and a spotting plane on the Takao class ships that are somehow Myoko class ships in Hoi4 even though they are different. These are very weak ships, and thus you can try to destroy them before they become problematic. Just want to know how honestly. Saltborko • 4 yr. Add a fuel tank and you can sail into enemy waters and play havoc with supply lines. ago. You trigger an order-of-battle file in which you create divisions as well as the template these divisions use. A place to share content, ask questions and/or talk about the grand strategy game…Now before you declare war on Romania, stack some of your puppets divisions along your fronts lines if you feel your army is inferior but ensure your lines are also capable of pushing up. It splashes up into the air and crashes straight through a whole squadron of bombers. As much as I love HOI4 (2700 hrs), the game isn't designed flawlessly, and for most people, they can safely ignore anything to do with navy and still complete world conquests. Not a huge savings but one that adds up. ; 4 CV's and 100 DD's and CL's), but without more control over naval combat, will this just result in more losses of naval units because they suffer these criticals and slowly limp across the sealanes back towards. The way naval hit probabilities work in hoi4, it's a reasonable concept. 203. g. And that's the list of useful options for naval combat. Fleet in Being is just basic for surface fleets. Sports. The air war is a crucial part of winning any Hoi4 game. BB and SHBB are anti-ship ships. They supposedly do this, because the AI needs its battle lines fully manned, or the AI does strange things moving divisions around to fill holes, that only opens up more holes, which. 1. R5: This is totally nonsensical, maybe I could see the logic for rivers providing 6x the supply of rails, but if a supply hub is already connected to a river, it should not suddenly have it's supply reduced if you decide to also connect it by rail. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds,. I've read mines help with naval supremacy and they are relatively efficient submarine wise. The battle will go on for ages with minimal loss to submarine fleet. When the war begins, there's obviously many things to produce at the same time. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. Sub 3’s are very good, and they are very quick to build. Even then, at any given level of production, you're making 18% more DEs, making about 6 escorts per 5 fleet destroyers. The destroyers should have max anti submarine modules (depth charges) and the cruiser should have speed and spotting modules. 375K subscribers in the hoi4 community. High supply divisions offer good quality, but make you have less units in total. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. Due to submarines being nerfed in 1. 1 * 1. Maybe your subs don’t have enough coverage or are spread over too many zones. You have to select either the army group they all belong to (assuming they belong to one) or select each army individually. Then, when I invaded the Soviet Union later in the game, I got Leningrad, got Vichy France to transfer control of the state of Stalingrad to me, made sure all states were fully owned by me, then I used console commands to make Ile de France mine for a little bit so I could proclaim the Greater German Reich. Firstly is the torpedo-ships. One reason for the division spam, from what I have read multiple times on the forums, is that the developers encourage the AI to build many divisions. Are there any mods or alternate maps that remove the naval aspect of the game so I can just draw battle plans and design tanks/planes/divisions to my heart's content?The planning bonus affects every statistic. Enitity_Enigma • 21 days ago. But in places where you can build radar on land, just have the naval bombers hunt the subs because it's faster to find them with the radar. hold the Suez, Singapore, and retake Ethiopia. Can submarines transfer troops tho might just go full submarine in my game 😭 This thread is archived. Their survivability is in their speed. This page was last edited on 7 May 2017, at 15:55. Deep. Please remember this video is not the be all end all,. If you win some battles you can immediately proceed with convoy raiding. It's only a game when there are understandable rules. Hoi4 has been making the game more realistic as the game progresses, so why not this. The only case for it is to up the task force's average submarine spotting stats if other ships in the task force have depth charges, but you should have special ASW designs and strike forces anyways. 9. If you don't like planes like me, you can build Sub 3's with full torpedoes with level 1 snorkel and full engine, put them on 20-30 wolfpacks and put them on always engage, even better make sub 4's with full torpedoes,. Any of the same modifier will stack additively, so in your example of 10% output + 20% output, you'd have 30% output. The USN also has some capital ships, although. g Banana Empire Panama taking over Mexico. 666. You'll achieve more with planes at sea, so build planes, and don't build dockyards. Heavy tank destroyers and SPArt are both really good. Look at the spanish civil war and the indian liberation army. In regular war you need to kill pockets in order to keep your XP level. No enemy airports = no red air, simple as that. ago Instead of doing sub spam, I prefer making a good surface fleet. Console command to change nations once they are formed. I’ve seen Das Boot and it doesn’t take much to take them out of commission. It's mostly well balanced if you play on historical. Also just bypass the fort/mountain. r/hoi4. PeaceWalking • 4 yr. Generalfaster • 1 hr. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. If you care about details HOI4 has a lot of design issues. So I reinstalled HoI4 and waited for mods to be reinstalled (4GB). ago. I’ve seen Das Boot. -Make submarine -Upgrade -Make better submarine -Upgrade -Make pre-top Submarine with top torpedoes. 1 comment. The AI just doesn't have to do much by comparison in other Paradox titles. 1. For division stats, the different modifiers are multiplicative. britian. This thread is archived. The destroyer patrols that kill subs get absolutely manhandled by Cruisers. 299k members in the hoi4 community. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. Never tried it myself but if I catched it up correctly, you can use (at least in Multiplayer) to trick your enemy. HOI4 Special: Subs with snorkels, lots of Naval bombers. Although i did notice that doesnt work 100% of the time, seems to be mostly the case with Newspaper Events. Best Naval doctrine is spamming naval bombers. HOI4 takes liberties with reality in that having lower penetration values than the targets armor reduces damage but does not totally eliminate it. 11. If the host is running the game at a speed one of the players cannot handle and falls more than 24 in game hours behind without the game autopausing they will desync. Polysci123 • 9 mo. AT is there to counter the immediate armor attack in MP you face after landing. Hoi4 is game of multipliers so try to get any and every multiplier you have at your disposal for successful landing. Last game I tried building a navy by spamming destroyers, cruisers and grouping them with capitals as well as submarine spam. (can construct avg 2-4. spam update to force bruv to update eliezer1245 May 6 @. I'm not sure if the same rules apply here in Darkest Hour. [deleted] • 4 yr. 25) attack after modifiers. Instead of doing 15-5 tank-mot, do 13-5-4 tank-mot-SPAA with support AA. 3. Sonar is litteraly useless on this ship as it can't attack submarines anyways. Recon fleets come in about five ships, and sub fleets use five to ten submarines. I have started playing hoi4 multiplayer with 2 other friends. DD Destroyer – light, fast, cheap. 2. It’s pretty simple, but takes focus to make it efficient. 3- Do the first 2 military focuses and then rush the research slot through the hermann göring-werke. ) yet in-game you can make subs that can sink entire navies. You can usually press the Pause button during the Pop up and it will stay paused after you close the pop up. 10. The two german minelayers indirectly killed a good number of ships in my last run. The panzerschiffe is also stuck at 80% reliability, dropped 20% by. Learned To Love Submarine Groups. As some background I have a little over 400 hours however, I would guess only 50 or less is actually in multiplayer (in other words, I essentially have 50 hours of real experience). IMHO, there's no reason to build CV if you're just operating in the Med because you can fully cover all of the sea zones with land-based aircraft. Edit: it may take time but I destroyed the whole Japanese navy doing this as France. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. The year is 1953 and I am still waiting for the AI to make any attempt of a naval invasion so I can nuke my own core territory and unlock the achievement. I have about 60 submarines and would like to convoi raid Great Britain. If your goal is to go after warships by setting aggressive to max, then snorkel will allow your subs to stay in the fight longer and sink more enemy warships. UI scale option experimental? Looking in game options menu, UI scale is labeled as 'experimental' with option to set UI scale from 0. 7-2 ide say don’t used, just go pure infantry with shovels and artillery support companies, 14-4s are still good. Above water is, very specifically: a main super strike fleet comprised of light cruisers with a single medium battery to ensure its in the secondary line, torpedo destroyers, and cheap, expendable screening destroyers; while the rest of the 9 capacity is occupied by cheap, fast, scout cruisers. Navies in HOI4 had a pretty strict setup - for every capital ship, you need four screen ships. Thangunis. Destroyers have very weak naval guns, while Light cruiser guns are at least good for killing Destroyers. 1 to 1x but not above. You can usually replace the logistics company with support AA and mitigate the. ago. It's the meta for a reason. Seriously though. Exemple Japanese Submarine. It's mostly well balanced if you play on historical. It appears to be a submarine exploit, in which you spam single submarines in the area to distract Napoleon’s fleet. In reality it is an order of magnitude cheaper to move freight by sea and river than by rail. After this, is GB all about holding out until the USSR flips Germany upside the Head and the USA. The battle will go on for ages with minimal loss to submarine fleet. Put radar in that slot. After they are gone go to the MS website and download the newest drivers. Japan either goes full into Yamamoto mode and makes super heavy battleships maximizing heavy attack. Each country has its own unique background, ideology, government, economy, resources, currency, etc. 225. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. 2. For example convoys have only 0. Coins. They can also function as independent tank divisions. ago. They pack armor against gun damage, can tank significant amounts of damage and deal a good amount of it. bwhite9 General of the Army • 7 yr. Great War Mod Cant Find Research For Some Technology. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. You can't change which ports supply and trade use (except by having those ports being occupied by an enemy). This page was last edited on 7 May 2017, at 15:55. Submarine Spam. The airbases could be low on supply, for this you’ll have to fix railways and add supply hubs and/or move supply heavy troops away from them, This one can be pretty tricky to do with depending on the region. For the record, my play style is usually just spamming naval mines because that's all I understand. I've always annihilated and been annihilated if subs/destroyers run into a large naval group. The long and short of it is heavy surface raiders are very easily countered by just adding more escorts to your convoys. Good enough. Look for the surface detection stat. You can put groups of DDs on Invasion support to have them tag along with the troop transports. Content is available under Attribution-ShareAlike 3. That said this is basically meta (against AI). Yes it's called the co-op option. I also just can't get any air superiority over Japan, so I can't nuke. Vote. 12, spamming subs is no longer a viable option for fleet-building. The mod looks to make these changes to the regions: - Focus trees for every country south of Mexico. This is where you have a submarine with an engine and single torpedo tube and build as many as. Build Cruisers with one cheapest heavy gun and the rest the best light guns you can get. You probably misclicked and ordered Guderian's panzers to pull out of a fight, and when that happens, it counts as a retreat. destroyers also get one shot by p. It would be like if armored trains and rail guns were faction exclusive. light attack spam: the best build because it beats the other non meta builds and the starting fleets of the largest naval player with ease. Sirrestrikk • 4 yr. Surface Raiders have higher kill rates because they have higher surface detection to find convoys. ago. Build Cruisers with one cheapest heavy gun and the rest the best light guns you can get. Join. So i assume that causes the fake divisions to disappear. I know that mechanized 1 is slower than motorised, but then I think they get faster at higher levels. As others said, 60+ torpedo attack is needed to one-shot kill convoys. In HOI4, light cruisers destroy everything on the water, and aircraft destroy everything period (land, water, whatever). Each hull type contains a number of module slots. I unsubscribed…Patrol reveals the hidden submarines instantly, compared to convoy defense. 1 comment.